Inbetweening with Occlusions for Non-Linear Rough 2D Animation
Published in Computer & Graphics (Expressive 2025)
This project is positioned within the general context of computer graphics, focusing on the creation of animated films. Its main goal is to investigate how computer tools can help capturing and reproducing the typicality of traditional 2D animations. More precisely, it plans to address the following challenges :
Published in Computer & Graphics (Expressive 2025)
On Inria's website (in French)
Melvin Even's PhD Defence
Talk at RADI 2024
Published in Computer Graphics Forum (EGSR 2024)
Presented at Siggraph 2024
Talk at Vision and Depiction 2024
Published in Computer Graphics Forum (Pacific Graphics 2023)
Published in Computer Graphics Forum (Eurographics 2023)
Published in Transaction on Graphics (2023)