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Computer-assisted rough 2D animation

Computer-assisted rough 2D animation

Phd Defence

    • Melvin Even
    • Univ. Bordeaux, CNRS, Bordeaux INP, Inria, LaBRI

Abstract

Traditional 2D animation is time-intensive process and requires significant expertise, as animators must hand-draw thousands of frames. While computer-based techniques like 3D animation or 2D puppet-style tools streamline this process, they often compromise the typical artistic style and workflows of traditional 2D. Existing computer-assisted methods automate inbetweening for clean line drawings but offer limited artistic control due to challenges with stroke matching and interpolation.

This thesis proposes a novel solution focused on rough sketches, using transient embeddings, i.e. temporary stroke groupings between keyframes, to generate rough inbetweens in real-time. This approach ensures smooth motion continuity and allows non-linear exploration of movement. Additionally, we tackle the complex task of representing 3D motion and occlusion in 2D by introducing a fast method for computing 2D masks and a system to dynamically manage stroke visibility. This enables artists to create 2D animations with realistic depth, including head turns, foreshortening, and overlapping volumes, without sacrificing flexibility or artistic control.

Video

ANR-20-CE33-0002: MoStyle